Well and I agree with the rest that the frequency of events is a bit too high. In exchange the smaller rewards can be decreased a bit. Making it a daily price is an option, but I would prefer being able to save the daily price for other useful stuff like I did with the sleigh builder. So in the current situation of the Colossus I think there should be more footballs so it is possible to get it maxed without using diamonds. Try to make it a bit more annoying, with a reasonable price to work around that. I think the 200 diamonds for blueprints is a good idea, but having a great building later is not such a bit deal. ) Not spending money should be a bit more annoying in some cases. For example shortening army training times for a reasonable price. Players spend money to make the game more enjoyable. ) Players dont want to spend money just to have ingame items. Just 2 diamonds here and 3 diamonds there for frequent tasks but enough so my daily income is not enough ) Introduce some small payments to get players to spend money. Honestly the best way to get my money would be: I will not spend more than 50$ just to upgrade one single event building 2 levels higher. The problem here is the insane pricing of almost every thing in this game. It is perfectly fine that Inno games needs to make money and there should be some form of motivation to get some diamonds. The problem is not that you need to spend diamonds.
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